For much of the map we can use annals from the time to help define what factions should exist. Personally, I find this a fascinating period to research, both for what we know and what we don’t. Having the last as a separate Welsh faction, still a vassal of West Seaxe, allows also for the possibility of them breaking away, which adds to the potential directions a campaign can take, and more story possibilities. This then let us break off Defena, Suth Seaxe, and Cent, as well as the recently conquered lands of Cerneu. So we looked at the territories within their lands that we know had Ealdorman, the Anglo-Saxon equivalent of later Earls or Dukes. But this would give them almost nine complete provinces under their control at the start of the game, which is a bit much. In reality, it’s likely that by 878 AD West Seaxe had control over almost all of the South of England, from Cerneu to Cent. To keep to this we’ve broken up some of the bigger factions of the map, with parts of their territory.Ī good example of this is West Seaxe. Faction Distributionįor most of our titles, we like to keep the amount of territories the player controls at the start fairly consistent to keep things balanced. For us it conjured images of hardened warriors coming down the river on punts! It didn’t match the feeling of authenticity we wanted, so we reconstructed Old Norse names for them based on available research, and followed this approach for all the other factions. Having the ‘Vikings of Cambridge’ come to raid you felt a bit… off. These are the smaller factions located between East Angle and Northymbre, that represent the individual territories that existed there. We did have all factions in their modern names for a while, but it didn’t feel right, especially when it came to the Five Boroughs in the Danelaw and the settlements around there. With names in-game we’ve decided to stay true to the era, West Seaxe instead of Wessex for example. There’s a few things to talk about here, first the naming convention used, second how we approach the distribution of factions from a game design perspective, and third the history of the era and how we went about researching it. There have to be adjustments for the needs of the game, but we’re starting with the reality and editing from there.Īnd all that detail allows us to paint a pretty accurate picture of the time period as well. The overall map is comparable in size to the whole Grand Campaign map in ATTILA.ĭoing a map this zoomed in allows us to use actual terrain height data as the basis for the height maps we use for both battle and campaign. You can see how it allows for us to put a lot of detail into the coastlines, especially in the Western Isles of Scotland. It’s 23x bigger, resulting in the largest, most detailed version of the British Isles featured in a Total War game. Here we compare the size of the British Isles in the Thrones to how they appeared in Total War: ATTILA. The best way to illustrate how this isn’t the case and to show how big the campaign map for Thrones of Britannia will be is to do a side by side comparison. Some assumed we were talking about something similar to a Campaign Pack DLC, or that the campaigns in Saga titles would be smaller than in our other games. When the Total War Saga brand was announced, there was a lot of discussion about what kind of size the games would be. Today we are revealing the campaign map, showing you all the factions, provinces, and settlements of the British Isles in 878 AD. In the east i'm not so sure about Gothones or Vandali.Welcome to the second Thrones of Britannia blog from Lead Developer, Jack Lusted, and it’s a big one. In the north, the correctly unnamed province should belong to the Cimbri. I think the Cherusci in Tulifurdum and the Rugii in Rhougion are safe bets. Uburzis sadly sounds more like the Ubii instead of the definately more important Chatti.įrisii were rather unimportant in comparison to the Chauci, but as the province is named Flevum i think you're correct. The Marcomanni and the Quadi are suebian tribes, so i doubt they will appear separately.Ĭasurgis should therefore be home of the celtic Boii. I see it not only as a way to check if your favourite factions are in, but specially as an indicator of how much CA's mentality has changed since Rome 1. I wonder if we will have some kind of list or complete map before release. Green for most likely, Orange for maybe.īam! (Open it in a new tab to see it at full size) I want to try to make a list of all the non-playable factions.
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